![]() “I am so excited about this project,” Thorson said. ![]() “It took a while, but we feel like we’ve settled on the right compromise between the two with Earthblade.” “Prototypes EXOK1–3 taught us a lot, but ultimately we ventured way too far from our comfort zone for them to realistically ever get finished,” the designer continued. In the time since Celeste - can you believe it’s been three years? - they built a few game prototypes that didn’t pan out. The team didn’t strike the right balance on its first, second, or even third try. It’s tempting as an artist to push yourself too far into the unknown, into a project that’s not going to get finished given the constraints of your circumstances.” The comfort zone is safe and easy, but boring. The unknown is exciting, but scary and difficult. “It has to hit that tiny sweet spot between the unknown and the comfort zone. ![]() “Finding the right project is hard,” Thorson wrote in a blog post. Here’s the full poster (is that a castle tower, a giant sword, or both?): The developers are calling Earthblade a “ 2D explor-action game in a seamless pixel art world.” I’m immediately picturing what it’ll be like to wield a sword given how fantastic Celeste and TowerFell felt. The next release from the Celeste team, coming 20XX. Put another way, we’re still in for a bit of a wait here, but they’ve landed on a direction.Ī 2D explor-action game in a seamless pixel art world. The team shared a “vibe reveal” today alongside a preview of Lena Raine’s soundtrack, the logo and a teaser poster by Pedro Medeiros, and a studio check-in from Maddy Thorson. Maddy Thorson wanted to ‘hit that tiny sweet spot between the unknown and the comfort zone’ for this new projectĪfter TowerFall and Celeste, you better believe I’ll keep tabs on Earthblade, the next 2D game from Extremely OK Games.
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